.realm
Is .realm a real TLD? Who’s applying to run it?
.realm is not contested. One application for it is on ICANN’s Reveal Day list, as of 7 October 2026. It is Suffix.
A fantasy-flavoured word that gaming and community projects may like, but few serious businesses would make it their main address.
gaming servers, fantasy and tabletop communities, metaverse and web3 world-builders, and hobby or personal sites that want an evocative "my own realm" address
The 2012 applications making the most similar bet. Chosen by AI from every string in that round, without being told what happened to any of them.
Same bet: a plain-English container metaphor with no industry attached, sold as an open namespace where the registrant's own word supplies all the meaning and the TLD only supplies a sense of bounded space.
Same bet: an abstract spatial noun with no natural registrant category, monetized on evocative feel and short left-of-dot pairings rather than on any defined trade or community that would see it as their own name.
Same bet in register — a grand, non-vertical noun that works as a suffix for anyone building a destination — but it reads as broader and more earnest where the target leans into a sovereign/fantasy framing that narrows its natural audience.
What a .realm domain is
.realm is not a TLD yet. It is a string on our record of the ICANN 2026 new gTLD round, in our Culture category. One application for it is on ICANN’s Reveal Day list.
Is the .realm domain extension real yet?
.realm is not yet a domain extension you can register: nothing resolves under it, and no registrar sells names in it. It is a string applicants have put forward in the ICANN 2026 new gTLD round, the process that decides whether it becomes one.
When can you buy a .realm domain?
You can’t yet. A .realm name can only be registered once the string is delegated (added to the DNS root) and its registry opens. Last round's closest parallel to .realm was .zone, delegated on 14 January 2014.
Is .realm a real TLD?
Not yet. .realm is not in the DNS root, so nothing resolves under it. It’s here because .realm is on ICANN’s Reveal Day list of applied-for strings. Every entry on this page links to its source.
- Suffix · first recordedICANN
- Band chosen: 30-49 (usable but limited). The string is a real, widely understood English word with a natural suffix reading (game.realm, my.realm) and semantic fit for gaming, fantasy, community servers and metaverse projects, which keeps it above the 10-29 vanity band: there is a plausible buyer group that would register at some volume, likely price-driven, as happened by analogy with abstract-noun generics such as .world, .space, .zone and .land from the earlier round, where registrations were real but concentrated in promotions and defensive or hobby use rather than primary business identity. It does not reach 50-69 because no major category treats a "realm" suffix as a default: a gaming studio, community platform or web3 project would still need to explain the choice, the word carries a fantasy connotation that limits commercial use outside entertainment, and by analogy with those earlier generics the aftermarket for such strings has been thin, with little evidence of consistent premium resale. On the record there is one confirmed standard application from Suffix Inc. (ICANN application ID SI2639T-T29500), with no contention recorded and a related .nomad application by the same applicant now deactivated; a standard, non-brand application points to an open registry model with registrar distribution, which is neutral-to-positive for adoption breadth. Registration counts, pricing and launch plans are unknown. Main market uncertainty: whether gaming, Discord-style community and metaverse builders actually adopt .realm names as primary identities over the next 5 years, or whether demand stays at novelty and defensive registrations, which would push the score toward the bottom of the band.